Glossary of used terms

This glossary includes terms used throughout all Harry Potter Funkoverse games.

Ally: the character and minion tokens you control are allies. If you play with three or four players, characters and minion tokens controlled by players of the same side are allies to each other.


Challenge action: An action is considered a challenge action if it is a basic challenge or it has a (picture) after the ability or item name. If there is no possible target, you cannot do a challenge action.


Controlling a rival: A rule might specify that you control a rival. When you have that rival do actions, threat the rival as allies to your characters rather than your opponent’s character when doing moves, challenges and determining what the rival can see.


Cost: When a character does an ability, the cost is the number in the ability icon next to that ability’s name that shows where on the cooldown track to place the matching ability token.


Discard a status card: When you discard a status card, it is taken from the character it was given to and becomes available to play again.


Increasing an ability cost: A rule might increase the cost of an ability. When that happens, place the ability token on the number of the cooldown track that corresponds with the new number. If the cost is increased above 4, place the token on the 4 instead.


Increasing defence: A rule might increase a target’s defence. The target rolls more dice when defending against a challenge.


Making a rival challenge: If a rule allows you to make a rival do a challenge, the rival can challenge your opponent’s characters. If the ability does not specify that you control the rival, that rival is not considered your ally.


Making a rival move: If a rule allows you to make a rival move but does not specify that you control the rival, the rival follows the rules for Moving, but that rival is not considered your ally.


Markers: A rule might place square markers on the map. If all the markers of that type are in play, you cannot place that marker on the map. Unless otherwise stated, markers do not block what a character can see, characters can occupy the same squares as markers and characters cannot move or target markers. Markers follow the same rules for adjacency as characters; characters must be able to see squares containing the markers in order to be considered adjacent. See the source of the marker for more rules.


Minion token: Minions are special tokens that follow many of the rules for characters. Rules that call for the placement of minion tokens on the map will explain how the minion moves and challenges, as well as any traits or abilities. You cannot place a minion token in a square occupied by an ally or rival. A minion token follows the same rules for adjacency, movement and what the token can see as characters. A minion token you place is considered your character’s ally.

Minion tokens can be challenged, but a minion token is never knocked down or knocked out.  Instead, remove the token from the map when you challenge the token and win. Minion tokens do not award points when they are removed.

For the purposes of gaining points, when a minion token knocks out a rival, credit the knock out to the character who put that minion into play.


Non-challenge actions: Actions you take that do not have a (picture) after their name are not challenge actions, even if they involve making a challenge against a target.


Opponent: The player you play against is your opponent. If you’re playing a three-player or four-player game, all of the players on the other side are your opponents.


Placing something: Placing something is different from moving something and ignores the rules for moving. When a rule says that you place something on a square, neither your character nor the thing being placed needs to be able to see the square unless the ability says it has to be in an adjacent square.


Ranged: The word “ranged” indicates that a challenge can be made when the target is not adjacent. See Challenges.


Rival: Characters and minion tokens controlled by your opponent(s) are rivals of your characters.


Status cards: Some characters have abilities that give status cards to other characters. When this happens, find the status card and put it near the affected character’s character card as a reminder that this character follows that status card’s rules. If all the status cards for your character are in play, you cannot give that status card to a character. When a character gets knocked out, the character keeps its status cards. For the purposes of gaining points, when a status knocks out a rival, credit the knock out to the character who put that status card into play. 


Within a number of squares:
To know what is within a number of squares, count squares as you would for movement, but ignore obstructions and any characters and tokens that would block what can be seen.

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