Monday, 1 June 2020

2. part: What you need to know for the first game?

Each round, players take turns choosing a character to do actions. When all characters have gone, the round ends, and new round begins.


Taking a turn

1) Choose a character: choose one of your characters without an exhausted marker. (No characters have exhausted markers at the start of the wound.)

2) Do two actions: do up to two actions with your chosen character. Actions can be basic or special, and a character may do the same action twice.


Basic actions: all characters can do these actions

Move – move up to 2 squares in any direction

Basic challenge – roll 2 dice to challenge an adjacent rival

Assist – stand up an adjacent ally that has been knocked down.

Interact – this action is not used in your first game, you will see it in scenarios

Special actions: all characters except basic characters can do these actions

Ability – spend an ability token to use an ability by placing it on your cooldown track on the number shown in the ability cost

Use item – some items require an action to use their rules

Rally: if the character you’ve chosen to act is knocked down, the character cannot do the actions above. Instead, the character can stand up by using both actions.


3) Exhaust your character: place an exhausted marker on the character card of the character you chose. The character cannot take another turn this round. Once you exhaust a character, it is the other player’s turn.

4) Next player takes a turn: the next player follows the steps listed above, beginning with Choose a Character.



Ending a round

When both players have exhausted all their characters, the round ends.

Cooldown: The player with the First player marker shifts everything on their cooldown track down one number. Then the other player does the same. Things that shift off the 1 return to play. Characters return to your starting area, ability tokens return to your ability token pool, and item cards return to the characters holding those items.

Refresh: Remove the exhausted markers from all character cards.  

New first player: Pass the First Player marker to the other player. That player starts the next round by taking a turn with one of their characters.

Doing a move

When you move a character, you may move it straight into the next square or diagonally. However, you cannot move through rivals or obstructions.


Doing a challenge

Challenges allow you to knock down and knock out rivals. Remember that every character may do a basic challenge against adjacent rivals.

When you challenge a rival with a basic challenge, roll 2 dice. When using an ability to challenge, you roll an amount of dice equal to the number that follows “challenge”. Your opponent then rolls a number of dice equal to their defence.

You want to get more successes than your opponent.

  • As the challenger, you get 1 success for each   and 3 successes for each  .
  • Your rival gets 1 success for each   and 3 successes for each   .


If you have more successes than your rival, your character wins the challenge, and your rival loses. If you do not, your character loses the challenge. Unless otherwise specified by an ability, nothing happens if there is a tie or if the challenger loses the challenge.

When a standing rival is challenged and loses the challenge, the rival is knocked down. Tip the character over in the square where the character stood. If a rival that is knocked down is challenged and loses, the rival is knocked out. Remove the character from the map and place the character on the 1 of that player’s cooldown track.


Doing an ability

When a character does an ability action, follow these steps:

1)    Choose an ability from that character’s card.

2)   Spend an ability token of the appropriate type from your pool to play the          ability’s cost, placing it on your cooldown track on the number shown in the      ability’s icon. If you do not have the appropriate ability token available in your    pool, you cannot use the ability.

3)    Follow the rules of the ability in the order written on the card.



The above rules cover what you need to know to start playing your first game! When you try to do something you have not done before, or you have a question about how something works, refer back to these instructions or read the detailed sections that follow.

WINNING YOUR FIRST GAME

For your first game, play until one player has knocked out one of their rivals. After that, keep reading to learn how to play the full game experience by using scenario cards, items and mixing games.








Sunday, 31 May 2020

1. part: Understanding of components

Components of Harry Potter 100: 4-Pack

Characters:


Lord Voldemort and Bellatrix Lestrange
Hermiona Granger and Harry Potter













Character cards:

Character cards of Hermiona and Harry
Character cards of Bellatrix and Voldemort
Name: this is your character's name
Ability cost: this shows the type of ability token required to use an ability and where you place it on the cooldown track
Abilities: choose from these abilities when your character does an ability action
Defence: the number inside the shield shows how many dice you roll when your character is challenged
Trait: this is a rule unique to your character
Ability dots: the coloured dots indicate which ability tokens you take into your pool during setup

Basic characters: 

Basic characters
Basic characters - knocked down side



Basic characters are simplified characters you can use until your Harry Potter Funkoverse collection grows. They follow the rules for characters, but they do not have abilities or traits, and they cannot hold items. When a basic character is “knocked down” side is face up.

Basic character cards:
Basic character cards + basic characters

Double-sided map:
Room of Requirement
Diagon Alley 

Double-sided scenario cards:

Scenario Control
Scenario Flags

Scenario Leaders

Scenario Territory



Status cards:
Status cards


Items + item cards:
Felix Felicis and Dagger


Ability tokens:
3 types of ability tokens


Dice:
Dice - 3 symbols


Point markers:
Point markers


Cooldown track:
Cooldown track


Each player has a cooldown track. You will use it to keep track of when things, such as spent ability tokens and knocked-out characters, return to play after being removed.

At the end of each round, both players shift everything on their cooldown tracks down one number. Things that shift off the 1 return to play. Characters return to your starting area, ability tokens return to your ability token pool, and item cards return to the characters holding those items. This will be explained in more detail in other sections of instructions.


Flag and leader markers:

Flag markers
Leader markers
















Control markers:
Control markers


First player marker:
First player marker - white team begins
First player marker - black team begins

Exhausted markers:
Exhausted markers
Exhausted character



Points:
Points



Components of Harry Potter 101: 2-Pack


There are many of the same components as in the 4-Pack. I will present here only those components which are special for this version.


Characters:


Ron Weasly and Draco Malfoy


Character cards:

Character cards - Draco and Ron


Basic characters + basic character cards:


Basic characters and their cards


Double-sided map:

Forbidden Forest
Potions Classroom


Double-sided scenario cards:
Scenario Territory

Scenario Flags
Scenario Leaders

Scenario Control

Items + item cards:
Cleansweep eleven

Minion token:
Minion token



Saturday, 23 May 2020

Funkoverse: overview

Funkoverse is a strategy board game that uses collectible miniature Funko Pop! figures as the player pieces. It's highly addictive, also.

The game is currently available in five themes: Harry Potter, DC Comics, Rick and Morty, Golden Girls and Jurassic Park. there are two versions for the topics: the basic version for 2-4 players and the expansion version for two players (can be played separately or played together withthe basic version).

On this blog, I will introduce the Harry Potter edition, both the basic version and the extension. The basic version contains four figures, namely Harry Potter, Hermione Granger, Belatrix Lestrang and Lord Voldemort. In the expansion we find the caracters of RonWeasley and Draco Malfoy.


In the Funkoverse Strategy Game, you combine your favorite characters and go head-to-head in four exciting game scenarios. Use your characters' unique abilities to gain points and achieve victory!

Each turn, you select one of your characters and perform two actions. Each character has access to basic actions like moving and challenges as well as several unique abilities that may be performed only by spending ability tokens. Funkoverse uses an innovative "cooldown" system — the more powerful the ability, the longer it will take for the ability token to become available again — so players have to spend their ability tokens wisely. Each character in Funkoverse is unique, so players are encouraged to try out different combinations of characters and items in order to discover their favorite synergies and powerful strategies for all four game scenarios.





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2. part: What you need to know for the first game?

Each round, players take turns choosing a character to do actions. When all characters have gone, the round ends, and new round begins. Taki...